Every 5 rounds with Strategist active, bet whether you'll win more or lose more. If you're correct, gain 2 gold and a random completed item. Gain a LeBlanc and an Ekko.
A Magic Roll
Roll 3 dice. Gain rewards based on their total. Reward:
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Adaptive Strikes
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Alter Ego
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: , ,
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Anima Squad Circlet
Gain an Anima Squad Emblem and a Yuumi.
Anima Squad Crest
Gain an Anima Squad Emblem.
Anima Squad Crown
Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi.
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
Axiom Arc III
Your units gain 15 Mana on kill. Gain a completed item Anvil.
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Backup
Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
Bad Luck Protection
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.
Band of Thieves I
Gain 1 Thief's Gloves.
Bastion Circlet
Gain a Bastion Emblem and a Galio.
Bastion Crest
Gain a Bastion emblem.
Bastion Crown
Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi.
Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item.
Binary Airdrop
Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item.
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Blinding Speed
Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries!
Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Blue Battery III
Gain a Blue Buff. Your units gain 15 Ability Power. After casting their Ability, gain 5 Mana.
Board of Directors
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 75% + 10% for each Stage. Gain a Rhaast and a Morgana.
BoomBot Circlet
Gain a BoomBot Emblem and a Fiddlesticks.
BoomBot Crest
Gain a BoomBot emblem.
BoomBot Crown
Gain a BoomBot Emblem, an Ionic Spark, and a Skarner.
Branching Out
Gain a random Emblem.
Branching Out+
Gain a random Emblem and a Reforger. Reforgers allow you to remake any item.
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: %
Bronze For Life II
Your team gains 3.5% Damage Amp and 1% Durability for each Bronze-tier trait. Damage Amp Bonus: %Durability Bonus: %
Bruiser Circlet
Gain a Bruiser Emblem and a Gragas.
Bruiser Crest
Gain a Bruiser emblem.
Bruiser Crown
Gain a Bruiser Emblem, a Crownguard, and a Darius.
Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Bulky Buddies III
Allies that start combat next to exactly 1 other ally gain 330 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Button Mash
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
Calculated Enhancement
Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power.
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
Call to Chaos
Gain a powerful and random reward. Reward:
Called Shot
Set your win streak to +4. Gain 4 gold.
Capacitor
When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion:
Caretaker's Chosen
As you level, gain more powerful items. Level 4: component anvilLevel 6: completed item anvilLevel 7: choose 1 of 5 Radiant items
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices.
Category Five
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 75% of the original damage.
Cease and Desist
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.
Chemtech Overdrive
Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 250 Health and 30% Attack Speed, and drops 1 gold on death.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Implant
Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 25% Attack Speed, 25% Attack Damage, and 35 Ability Power.
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Cower, Weaklings!
Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 10 Armor.
Cruel Pact
Buying XP costs 6 player health instead of 4 gold. Heal 3 player health before each player combat.
Cursed Crown
Gain +2 max team size, but take 100% more player damage when you lose a player combat.
Cutpurse
Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. Gold Gained:
Cyberdeck
On combat start, up to 3 of your Exotech units with 2 items gain an ideal Exotech item. Gain a Jax and Naafiri.
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Cybernetic Bulk III
Your champions holding an item gain 500 Health.
Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Implants III
Your champions holding an item gain 200 Health and 30% Attack Damage.
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus:
Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus:
Divine Ascension
After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.
Divinicorp Circlet
Gain a Divinicorp Emblem and a Senna.
Divinicorp Crest
Gain a Divinicorp emblem.
Divinicorp Crown
Gain a Divinicorp Emblem, a Redemption, and a Rhaast.
Dominance
For every 2 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP.
Double Trouble III
When you field exactly 2 copies of a champion, they both gain 35% Attack Damage and 35 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Dummy With A Gun
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.